Unfortunately, if you are looking for a dungeon as robust and challenging as those you’ll find in the main campaign, you may be disappointed. It's worth it, but you might want to wait a few more weeks for the summer sale (you should be able to pick it up for around 6 then). Treasure hunters who are looking for a few pieces of armor or a new weapon might find the expansion worthwhile. In this article: darksiders-2, dlc, nintendo, wii-u, wiipad Darksiders 2s Wii U release, which will be out on the consoles November 18 launch day, supports the full range of control options. The campaigns are unlocked during play, and the items are incorporated into the game world. The shooting section is stripped down from comparable missions in the main game, and the standard side quest-style dungeons have few surprises, adding little to the overall story. ah thanks cuz i was debating if i should skip it or not. It’s disappointing to see these types of issues pop up, especially when you come from the relatively clean presentation of the main campaign.ĭarksiders II Argul’s Tomb is a short, two hour romp through a nonessential frozen dungeon. Playing Darksiders 2 deathinitive edition almost at the end so i wanna know if the dlc contains anystory or is it just loot items like sum things ive seen. (Also take a backup before the demon lord belial dlc cause it has a nasty. You may want to wait with The Demon Lord Belial till after you finished the main game considered the twist in that DLC. There was also an instance where the final kill animation of a boss left Death completely invisible. In my experience, for Argul's Tomb and The Abyssal Forge it doesn't matter if you play them after finishing the game or not. In the shooting section, Death often gets stuck on invisible walls or doesn’t walk up small steps properly, which will have you trying to work yourself out of it in the middle of a fight. The Argul’s Tomb expansion also has a few technical issues that didn't exist in the main game. It just ends up being a boring stroll down a relatively uninteresting path, filled with cannon fodder and new pieces of loot. Where before there were small nooks and crannies to explore, tough enemies to defeat, and collectibles to discover, the cavern is missing those elements. Compared to the main campaign’s shooting level, the ice cavern feels stripped down. Even the boss at the end of the dungeon presents little challenge. Enemies show up, you shoot them, they explode, you move on. It takes you through a linear cavern and never presents a significant challenge. The short campaign includes three parts: one shooting section and two small dungeons filled with ice-imbued versions of enemies you encounter in the main game. The expansion takes you to a never-before-seen location, where Death meets up with the merchant, Ostagoth, and learns about the fate of the Deposed King (a character you encounter in a Land of the Dead side quest). Argul’s Tomb is a higher-level dungeon, meant for players who are near the end or have completed the core game.
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